Bioshock Creator, Ken Levine, discusses playing as Elizabeth in Episode 2 of the upcoming 2 part “BURIAL AT SEA” DLC for Bioshock Infinite.
“When you play Elizabeth, it’s even more towards a survival horror game,” he said. “I just played the first prototype of her the other day. We’re almost in beta on part one of the Rapture one. We’re at sort of early stages of the second part, where you play Elizabeth, but I’ve played a prototype of what it’s like to play her. It feels very different. We’re mostly working on the systems side to make things feel different.”
“Elizabeth is much more fragile, in terms of combat,” he said. “She’s not going to go and wade into it with a Big Daddy. She has to really set up the experience to work for her. She has a sort of combination of Thief and Tecmo’s Deception. There was a game called Trapt on the PS2, I think, that was in the same franchise. Getting her to use the environment, using tears to create things in the environment to lure people into and sneak up on people and avoid people, that’s very much a part of being Elizabeth. It’s an experiment. Every time you go away from the known model, you’re experimenting with things, but we really wanted Elizabeth to feel different. The audience will judge how successful we are. We’re still relatively early on that part.”